When we look back at patch 3.1 in the future, we’ll probably say that’s one of the biggest patches in WoW history if not the biggest. By that I mean not only will it feature Ulduar and dual specs but it’s probably the patch with the biggest revamp to all the classes that’s not a pre-expansion patch or an expansion itself. We’re not just looking at tweaks here and there since we see some major changes just like the removal of consumable ammunition for ranged weapons and the changes to soul shard management system to name a few.
The latest patch build not only has a bunch of changes (both buffs and nerfs) to existing abilities but it also has a few new abilities/talents as well, further increasing the count of new stuff in this patch. This is mainly a result of the drastic changes that is happening many talent trees, with certain talents reducing in ranks and even moving up and down and even going poof or baseline. Below are the new skills/talents that came with the latest patch build.
Priests
Body and Soul (Holy tree talent) – When you cast Power Word: Shield, you increase the target’s movement speed by 30/60% for 4 sec, and you have a 50% chance when you cast Abolish Disease on yourself to also cleanse 1 poison effect in addition to diseases.
This talent isn’t really great but I guess it’s one of those talents where it’s nice to know you have it if you want to use it. The movement speed bonus for shielded targets could be useful in certain occasions like when you need to move fast past the annoying mobs between Heigan the Unclean and Loatheb in Naxx. The dispel bonus isn’t really a big deal since it only worked on yourself. It also doesn’t help that it’s a bit deep down the holy tree.
Paladin
Divine Sacrifice (Protection tree) – 30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin (up to a maximum of 150% of the Paladin’s health). Instant, 2 min cooldown
I never got why Divine Guardian did what it did since the only way I could think it was useful is if you’re an off tank or a holy or ret pally. I mean who bubbles while tanking? Guess that’s why it was changed to enhance this new talent.Tthis makes sense since you don’t need to bubble and you can help your raid in some AoE encounters by taking a bit more of a beating to ease the load on others. You’re already taking a beating anyway so there might be times when taking a bit more to help out can be useful.
Warrior
Shattering Throw (baseline skill) – Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
Does Iceblock and pally bubble annoy you in PvP? Well once every 5 minutes, this is every warriors answer to both those abilities. If I’m not mistaken, the priest mass dispel ability was the only one that could take those out but now warriors can too. I guess the armor reduction of this ability could also help in both PvE and PvP but the real gem of this new skill is the invulnerability removal.

Shattering Throw? Is this a joke? That’s the stupidest bullshit I’ve ever heard.
GG blizz for further homogenizing the classes, I’m guessing in the next expansion every class will have some bullshit ability that’s able to break through a fcking divine shield, I mean…it’s a DIVINE SHIELD, you can’t break it with a freaking weapon blow no matter how “shattering” it is! I’m not even a pally or mage and I’m angry about this >:O
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I know it doesn’t really make sense but if Bliz feels warriors need an ability like that then how else would they go about it? We know warriors can’t use magic. It’s all about how they feel classes need to be balanced.
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